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Dragon Quest VII 3DS Model Texture/Material Issue!
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(08-08-2019, 01:17 AM)pkmntrainerelio Wrote:
(08-06-2019, 11:51 PM)squall789 Wrote:
(08-05-2019, 11:02 AM)pkmntrainerelio Wrote: Hopefully, this will be the thing that will solve my problem, how do you edit clipping distance in Blender?

You could just go into wireframe mode, select the piece you want and then manually do it this way.
Or upload the model as an fbx, and I'll do it for you. Its been several weeks with this fairly simple issue, so I'm happy to help as it doesn't seem like you're as familiar with 3D software as I first assumed, so I have no problem helping out.

Thanks so much, how do you export or convert the models to .fbx?
FBX or DAE, whichever works better for you.
So long as its converted from its original games format I'll take a look at it for you.
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RE: Dragon Quest VII 3DS Model Texture/Material Issue! - by squall789 - 08-09-2019, 12:01 AM

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