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Dragon Quest VII 3DS Model Texture/Material Issue!
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(07-13-2019, 11:42 PM)squall789 Wrote:
(07-12-2019, 09:51 AM)pkmntrainerelio Wrote:
(07-12-2019, 05:22 AM)squall789 Wrote: If I rememeber correctly, its because the mesh that the facial details sit on overlays ontop of the standard face mesh.
Its so close that it gets clipped out a lot, adjust your clipping distance in your 3D software, or just go into the face, grab those particular faces, and pull them a little further infront.
Does Ohana3DS have this feature?

Clipping distance you mean?
Yes it does, but I don't believe its accessible, but anything with a 3D camera will have clipping distance.
Just edit it in blender or whatever your 3D software of choice is.
You can't make these edits in the viewers, they don't have the functionality.
Clipping distance doesn't change anything in the model, it just changes what the camera can see, it will export exactly the same regardless of your camera clipping distance settings.

Hopefully, this will be the thing that will solve my problem, how do you edit clipping distance in Blender?
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RE: Dragon Quest VII 3DS Model Texture/Material Issue! - by pkmntrainerelio - 08-05-2019, 11:02 AM

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