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Super Dragon Ball Heroes World Mission decompress help
#15
We got one problem solved, but it seems the textures present the same problem as the UMX ones, that is, some textures use bump maps.
We should need more models, so I'm trying my best to help with new rips.
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RE: Super Dragon Ball Heroes World Mission decompress help - by Yarnman - 04-13-2019, 07:54 AM

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