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Super Dragon Ball Heroes World Mission decompress help
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(04-10-2019, 12:47 PM)Komodo Wrote:
(04-08-2019, 09:47 AM)Yarnman Wrote:
(04-08-2019, 01:05 AM)Shiju Wrote:  maybe the emd and emb for models are either somewhere else or libxeno just needs edited?? 

I think we just need a Libxenoverse update, as all important files are in the first cpk. I’ve extracted all of them and there seems to be no other folder containing character files.

resident Dragon Ball guy checking in! Smile
this thread seems a little out of date, we've been playing around a fair bit with the files on my site's discord server

So the files from the Switch version of the game are already compatible with Xenoviewer2, which OP Mastaklo found shortly after this thread was started. They are surpringly more detailed than the models from the previous heroes games. The EMDs on the PC version look completely different to an EMD from other Dimps games in hex editor, so there is definately some kind of compression on the character models.

An update to libxenoverse any time soon is unlikely, unless someone shows up to contribute code. I'm currently the only person still attached to the project, and I'm not much of a programmer. My friend Olganix knows the EMD format better than anyone, he's the one that contributed the code to translate Xenoverse animations to FBX (this works with Heroes animations on Switch as well apparently). The problem is that he dissapears for months at a time between major updates, but I've sent him a message about this for when he returns.

EDIT: I missed this, CPK Browser was apparently updated to decrypt SDBH files - thread solved
https://xenoversemods.com/mods/cpk-browser

Oh sweet. I see a new King Cold model in my future Wink Thanks for this m8!
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RE: Super Dragon Ball Heroes World Mission decompress help - by Kold-Virus - 04-10-2019, 04:00 PM

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