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Ripping from Magical Starsign [NDS]
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(03-31-2019, 07:09 PM)Akaiji Wrote:
(03-29-2019, 06:16 PM)Lumialle Wrote:
(03-27-2019, 06:57 PM)Akaiji Wrote: I tried to replicate the error you described reinstalling HxD, using other hex editors, using a clean Tile Molester but everything was ok. So, reviewing my instructions, maybe I expressed myself wrong on the 2nd step.

When you're copying the palette data from obj_ncl1.dat, did you started selecting from 04B8? The first 4 bytes of the selected data are 94 52 C6 18? The way I phrased could be interpreted as pressing down one time or skipping the first palette and then start copying.

If everything is ok, the size of the new file is 2BB4F8, and the palette is still scrambled, upload the new file.

So close yet so far.
[Image: ZtiPOOV.png]
I'm not too sure what I'm doing wrong. Every pallette I flip to has black on it.
I attached the file. I think I'm missing some step because this is so close yet so far, haha

I finally found the problem, it's the palette size. You're using 15 instead of 16, that's why the last color is always black. Go to Palette > Size... and change to 16, if the color doesn't load immediately, click the smaller arrows.

Oooh! You were right, looks like that was just an oversight on my end. Oops! Thanks for double-checking though, it always helps to have someone see if I'm doing it correctly.
Looks like I can finally get what I wanted from this, thank you so much for your help.
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Messages In This Thread
Ripping from Magical Starsign [NDS] - by Lumialle - 03-12-2019, 03:41 AM
RE: Ripping from Magical Starsign [NDS] - by Lumialle - 03-31-2019, 10:24 PM

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