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Ripping from Magical Starsign [NDS]
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(03-19-2019, 07:47 PM)Akaiji Wrote:
(03-19-2019, 06:32 PM)Lumialle Wrote: Umm, this might not be allowed in the rules to bump or double post but is there any progress?

I'm not familiar with NDS, but I can say the graphics don't seem to be encrypted, at least the iconFace.dat. Using Tile Molester, I was able to get some face icons:
[Image: 86ayiHt.png]


To open the .dat files, you'll need to use a hex editor, and this is how the file (iconFace.dat) is structured:

0x0     - 0x4            - Unknown (I'm not sure what this value means)
0x4     - 0x804        - Offset Table
0x804 - 0x808        - iconFace.dat Size
0x808 - 0x38E8      - Image and Palette Data

Inside the offset table, they'll come in pair, the first is the offset for the image data and the second is the offset for the palette data. I don't know how the dimensions are calculated, but I have a suspicion that the first 4 bytes are related to this.

Now you need to find a tool that uses this pattern for graphics, or you can extract manually using Tile Molester.

Oh, that's awesome! Thank you, I'll have to try Tile Molester and see what else I can find.
How would I use the hex editor/what would you recommend? I've never done hex editing before when it comes to ripping since I'm used to games you can just pop in and it works.
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Messages In This Thread
Ripping from Magical Starsign [NDS] - by Lumialle - 03-12-2019, 03:41 AM
RE: Ripping from Magical Starsign [NDS] - by Lumialle - 03-20-2019, 12:35 AM

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