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Fire Emblem: Heroes Ripping
#3
something interesting: naesala's tex folders in his files include the generic red manakete's dragon form. this could imply that he was the first beast unit to be designed, and the dragon was used as a placeholder before he was completed.

perhaps he was also meant to be a red unit at first, since it does use the red manakete, rather than the blue or green.
[Image: DzPdTJUW0AE_smx.png:large]

in other news, i'm getting close to 50 sheets! this is great progress, although i'm certainly nowhere near the contribution level of some of the other heroes rippers.



taking a small break from graphics to work on sounds, since i can only work on the same thing for so long lol

took me a lot of trial and error since i'm no real programmer, but i wrote a quick ruby file to automatically extract .ckb files for a folder (used ingame for sound) using cricket audio's cktool.

i'll put it here in case anyone wants to help with extracting- the .rb file and the sounds you want to extract should be in the same directory as cktool.exe.

Code:
'cktool.exe'

files = Dir.glob("*.ckb")

files.each do |yeet|
 system("cktool.exe extract #{yeet}")
end

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Messages In This Thread
Fire Emblem: Heroes Ripping - by warisheck - 02-07-2019, 10:50 PM
RE: Fire Emblem: Heroes Ripping - by warisheck - 02-13-2019, 08:20 AM
RE: Fire Emblem: Heroes Ripping - by warisheck - 02-13-2019, 07:31 PM
RE: Fire Emblem: Heroes Ripping - by warisheck - 04-09-2019, 06:56 PM
RE: Fire Emblem: Heroes Ripping - by HertzDevil - 05-23-2019, 01:49 AM

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