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Super Smash Bros. Ultimate Ripping Project
(10-23-2021, 02:35 PM)Lightstalker Wrote:
(10-22-2021, 09:00 AM)RETROROTER Wrote:
(10-18-2021, 10:48 AM)Lightstalker Wrote: Okay. While UI Have Textures, They Are Probely Models As You Place Them In Menus. .webm Files Are Normally Used In Games To Show The Videos In A Game. Scripts Are Codes That Shows Stats, Damage Etc. And Audio/Music Are .nus3bank Files That Play. But The Most Important Files Are .numdlb (Model Files), .nutexb (Texture Files), And .nuamnb (Animation Files). They All Show What The Characters Do In Games. Some Of The File Types Also Got In To "New Pokémon Snap". All Of These Files Fit In A 13 GB .arc File.

Excuse me could you by chance tell me why the blender script isn’t working? I’d like too continue importation but I can’t figure this out the blender ease of import script is not working on the S.S Flavio!

Make Sure That Rigs And Meshs, Including Model Effects Are In Like "model.xmb", "model.numatb" And "model.numshb/model.numshexb" Files Are Included. Plus Files With 4+ MB Would Take Longer.

(10-19-2021, 07:01 PM)whyzozerious Wrote: Hi, I'm currently having a problem with Sora in blender. His hair is messed up and I made sure to use the updated importer/exporter from 6 months ago. Please help!

[Image: Ljs3CU6.png]

"model.nuanmb" Files Will Deform Depending On Rigs.

Make Sure You Use WorldBlender's Newest Version Of The Script.

I don't see the newest version of the script. It says it was last updated 6 months ago.

https://gitlab.com/Worldblender/io_scene_numdlb
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RE: Super Smash Bros. Ultimate Ripping Project - by whyzozerious - 10-23-2021, 03:29 PM

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