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Super Smash Bros. Ultimate Ripping Project
(03-08-2021, 11:09 PM)Worldblender Wrote: Can you go into more detail about what your QuickBMS script does to fix such problems?
The way my script works, it rounds up the width to specific multiples depending on the bits per pixel for the texture format (4 bits -> 128, 8 bits -> 64, 16 bits -> 32, and 32 bits -> 16), and the height to the next power-of-two multiple (8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096 or 8192) if it sits in between two amounts, so in this case my script treats those 320x320 textures as 320x512 before unswizzling, and then crops the texture accordingly... and it somehow works. I'm not exactly sure how, it was a "happy little accident" when I was coding the script way back when.
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RE: Super Smash Bros. Ultimate Ripping Project - by Random Talking Bush - 03-08-2021, 11:28 PM

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