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Super Smash Bros. Ultimate Ripping Project
(12-18-2020, 02:06 AM)Worldblender Wrote:
(12-18-2020, 12:39 AM)New3DsSuchti Wrote: Got him

Here for everyone who cannot wait: https://mega.nz/folder/qd4EmB5Y#9dq4PypB0QoHKFDmoFRIDw

I took a look just now, but I couldn't decipher what those folder names contain. However, from your screenshot, I can deduce that the internal/code name of Sephiroth is "edge".

Since I'm not in a rush to get the latest files, I think I'll just wait for RandomTalkingBush to upload the files (along with the other stuff such as the stage (Northern Cave) and the Kirby copy abilty costume/outfit). Thank you for showing me what I should expect when I see those files for myself!

I extracted the folders from the .arc with CrossArc and they where named like that so I haven't changed the names.
The BNTX files are also unnamed, only when you open them in Toolbox the original name shows
I'm also not really familiar when it comes to smash stuff. Don't know what tools are good to rip the content out of the .arc file and such.

I actually only wanted his model, that's all
Thx btw for your blender script
Saved me a lot of time Thumbs Up


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RE: Super Smash Bros. Ultimate Ripping Project - by Zero-Chan - 12-18-2020, 02:49 AM

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