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Super Smash Bros. Ultimate Ripping Project
(12-12-2020, 05:00 PM)Carpaccio Wrote: Hey uh, for some reason every DDS other than the standard diffuse texture maps is unrecognizable by any program I have, including Noesis. Did something change? I notice that with the current BMS script for converting the nutexb files, anything other than the diffuse results in 1kb DDS files which are not recognized by anything. Maybe it's just the specific character, I'm working on Bowser Jr.'s Shadow Mario thing.

Unlikely that the original NUTEXB files changed by themselves, unless an update changed them. However, you can use this command-line program at https://github.com/RQWorldblender/TextureConverter. You will need to have it compiled before it can be used however.
Code:
Usage: TextureConverter file [ext] [output]
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RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 12-12-2020, 05:09 PM

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