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Super Smash Bros. Ultimate Ripping Project
(09-07-2020, 08:47 AM)dalek_kolt Wrote: Found some missing textures on Mother Brain, I'm assuming these are some universal textures that just weren't packaged in to save space.
I'm pretty sure I can figure out what "default_white" is, but not 100% sure what "default_param" is. Long shot, I don't suppose any uploaded files have these textures anywhere?

I wrote this section to deal with such images, found in https://gitlab.com/Worldblender/smash-ul.../README.md:
Code:
## Dealing with shader-internal images
A few models do not use external textures for a few of their materials. None of the playable fighter characters use such materials, but a few other non-playable characters (a few assist fighters/trophies and stage bosses) do. Such materials mainly appear as part of making a certain material transparent, like glass, when a dedicated texture is not needed.

As these images not found in here or the texture repository, they can be replaced with a Blender-generated image. Known shader-internal images, and replacements:

* /common/shader/sfxPBS/default_black -> Source: Generated, Type: Blank, Color (hex): #000000

* /common/shader/sfxPBS/default_White -> Source: Generated, Type: Blank, Color (hex): #FFFFFF

* /common/shader/sfxPBS/default_Params (PRM only) -> No known replacement yet
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Thanked by: Kold-Virus, dalek_kolt


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RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 09-18-2020, 02:38 PM

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