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Super Smash Bros. Ultimate Ripping Project
(09-12-2020, 09:57 PM)Lightstalker Wrote: How do I extract models and export them as smd and import in blender and export as dae/fbx?

There's no need to perform the SMD export and import now, with my direct Blender importer, which can be found at https://gitlab.com/Worldblender/io_scene_numdlb. The current version requires Blender 2.80 or later; older versions are located in a 2.79_compatible branch. Once you install the scripts, use the import menu to navigate to a NUMDLB file. Once you are satisfied with your changes, you can then export with the built-in Collada or FBX exporters. You may want to save your work first, or you can also navigate to https://gitlab.com/Worldblender/smash-ul...s-exported for pre-imported models, so that you don't have to perform the import step at all. That repository is currently incomplete, as I work on every model.
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RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 09-12-2020, 10:13 PM

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