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Super Smash Bros. Ultimate Ripping Project
I have two new versions of my Blender scripts: 2.0.1 (for 2.80+ users) and 1.4.0 (for 2.79 users). They can be found at the same places: https://gitlab.com/Worldblender/io_scene_numdlb and https://gitlab.com/Worldblender/io_scene...compatible, respectively. in the case of the former, an issue was reported by ScanMountGoat that I have fixed with the 2.0.1 release.
BTW, I have rewritten the whole repository with https://github.com/newren/git-filter-repo to remove the original MAXScript file, as it is technically considered to be an unlicensed file not covered by the MIT license. 'git reset --hard origin' may have to be used in case a 'git pull' doesn't work.

2.80+ changelog:
Code:
## [2.0.1] - 2020-09-03
* Multiply nodes have a default factor of 1.0
* The B/Blue value for all normal map combine RGB nodes are set to 1.0
* UV maps are now linked to normal maps (1st layer only)
2.79 changelog:
Code:
## [1.4.0] - 2020-09-03 (Backport release)
* Image alpha determined by specific keywords (most commonly "alp") in material names and/or texture names, instead of being set unilaterally for every texture. The option to unilaterally set image alpha has been subsequently removed.
* Image transparency also affects material transparency.
* Added undo history support.
* No longer create rest poses, as they are already embedded per armature during import.
* Unregister scripts when they are disabled.
* Other coding practices found in the 2.80+ versions appear in this backport.

I will be using the 2.0.1 release to redo my models repository at https://gitlab.com/Worldblender/smash-ul...s-exported, unless another issue is reported before then. The Blender files I will produce will only have basic materials, though I may consider doing versions with advanced materials if I run into such a need for my projects.
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RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 09-03-2020, 05:41 PM

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