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Super Smash Bros. Ultimate Ripping Project
(08-17-2020, 10:19 PM)Kold-Virus Wrote: I will. Thanks!

Is Blender supposed to hang for a long time?

EDIT: Quick question, is it possible to remove the "model-armature" node? I'm now renaming each and every property in Unity (anim loads fine, I just set it 60 fps in-engine), and Unity is slooooowwww at renaming animation properties.

Blender should not hang for more than 10 minutes. Only Mr. Game & Watch has a huge amount of meshes to import. It can be slow because I added code to search for duplicate UV coordinates so that they don't get removed. One example I ran into this problem with was the Assist Trophy Alucard. His eye meshes were part of the head mesh, which originally resulted in the eye UVs being gone before I added this code in. Some other Assist Trophies are modeled like this.

Yes, it is possible to clear the parent of all the meshes so that they no longer belong to the armature. The parenting makes it easier to group the meshes and hide them all at once.
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RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 08-18-2020, 12:32 AM

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