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Super Smash Bros. Ultimate Ripping Project
(08-17-2020, 10:06 PM)Kold-Virus Wrote: Well, it's directly converted from NUANMB -> FBX, no edits.

Do you mean NUMDLB or NUMSHB? Then feel free to apply the animations. If the models deform correctly, there's nothing else you have to do. If they don't, then the bones are not oriented correctly in your FBX models.

BTW, have you saw my announcement of my scripts being 2.80+ ready? Do try them out and give feedback to me if you can.
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Yes. I used Bush's script for FBX exports.

And then I presume I can just export to FBX and use in Unity? That'll save me a ton of headaches with Maya's licensing bullshit![quote="Worldblender" pid='661975' dateline='1597720279']
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

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RE: Super Smash Bros. Ultimate Ripping Project - by Kold-Virus - 08-17-2020, 10:13 PM

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