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Super Smash Bros. Ultimate Ripping Project
(08-17-2020, 09:59 PM)Kold-Virus Wrote: WB I have a question for ya!

If I import a FBX converted from NUMDLB in Blender, can it still use your NUANMB importer or do I have to convert the animation too?

It depends on if the bones were set up correctly from the program used to import the model and armature. I have ensured that my NUMDLB importer sets up the bones correctly, but it is possible to use my NUANMB importer if you are sure that the bone setup is correct. Otherwise, usage of it will cause models to deform badly, and we know how horrific they can look.
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RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 08-17-2020, 10:03 PM

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