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Super Smash Bros. Ultimate Ripping Project
(07-08-2020, 08:01 PM)Worldblender Wrote:
(07-08-2020, 07:59 PM)Kold-Virus Wrote: Yeah, I know it's out of the scope. I meant, for doing it myself, manually.

I have the latest Blender, though, so I don't think your plugin is compatible. (yet)
I'm already aware of my plugin not being compatible with Blender 2.8x, and plan on rewriting it when I find enough free time (in less than a month or 30 days, as I have summer classes going on). When I can get around to working on it, the 2.79 version of the addon will be moved into its own branch, and the 2.8 version will be what's available in the master branch.

Heads up, I will likely work on porting https://github.com/supertuxkart/stk-blender/ to Blender 2.8x first. All that I learn of porting this add-on will also apply I get around to porting https://gitlab.com/Worldblender/io_scene_numdlb afterwards. I will target Blender 2.83 LTS (and later), in order to not have to chase a moving target for about 2 years. Anyone with sufficient Blender experience can come in to help me port one or both of the add-ons.

Oh that's right, I forgot it was you that created that addon. Even though I'd like a 2.8 update, I have to say your addon has been a godsend, thanks.
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Thanked by: Kold-Virus


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RE: Super Smash Bros. Ultimate Ripping Project - by ninetalescommander - 07-09-2020, 07:03 PM

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