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Super Smash Bros. Ultimate Ripping Project
(07-04-2020, 10:03 AM)ninetalescommander Wrote: Does anyone know if there's a "numdlb plugin" for Blender 2.8? Currently I'm having to use Blender 2.79B with "IO_Scene_Numdlb" to import the models and then export as DAE which is fine but I'd like to be able to directly import to 2.8 if I can.
I'm planning on doing that, but I need enough free time to do so (in less than a month or 30 days, as I have summer classes going on). When I can get around to working on it, the 2.79 version of the addon will be moved into its own branch, and the 2.8 version will be what's available in the master branch.

Heads up, I will likely work on porting https://github.com/supertuxkart/stk-blender/ to Blender 2.8x first. All that I learn of porting this add-on will also apply I get around to porting https://gitlab.com/Worldblender/io_scene_numdlb afterwards. I will target Blender 2.83 LTS (and later), in order to not have to chase a moving target for about 2 years. Anyone with sufficient Blender experience can come in to help me port one or both of the add-ons.

(07-07-2020, 06:43 AM)Makoto Wrote: can animations be exported from this game? if so, do they use any interpolation algo?
My io_scene_numdlb Blender add-on (link provided above) also includes a NUANMB importer that can be used in conjunction with the main NUMDLB importer. This eliminates the need to use an external program for working with animations, as the modelling and animation can be done only within Blender.
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RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 07-08-2020, 05:20 PM

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