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Super Smash Bros. Ultimate Ripping Project
(04-18-2020, 01:11 PM)MsLatiasLlusion Wrote:
(04-17-2020, 08:52 PM)sum1 Wrote: How do I fix the face?There's black around all the eyes & mouths:
https://i.redd.it/k96qkkb0fht41.png

Model is from Models Resource.Using Blender.

The black areas are the transparent of those textures.

If using Cycles, simply connecting the Alpha value of your image texture to its corresponding socket in Principled BSDF will fix it when rendering. And in the Material Propierties tab, under the Viewport Display section, change the Blend Mode and Shadow Mode to Alpha Clip. This will fix it in the Material Preview shading mode.
If using Eevee, connecting the Alpha value to the Principled is not enough to fix during rendering, and changing the Blend Mode and Shadow Mode to Alpha Clip is an obligatory step.

Image for reference:
https://imgur.com/a/h5b45BX

Note that in Eevee, the Viewport Display section is replaced by the Settings section.

(I'm not very good at explaining, so do forgive me if there is something you don't understand.)
Instead of using alpha clip, try using alpha hashed. It basically does what cycle does to transparent textures.
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RE: Super Smash Bros. Ultimate Ripping Project - by R-James3D - 04-18-2020, 08:59 PM

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