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Super Smash Bros. Ultimate Ripping Project
I'm waiting until every single DLC character has been released before I resume any of my projects related to the Smash Ultimate fighters. I had to suspend my projects earlier from this summer due to not having enough free time to work on them. Now that we know that there will be more DLC characters beyond this Fighters' Pass, it could mean that I may not resume my work until well into mid 2020 or 2021, depending on how many more will ultimately be released (they've all been decided by Nintendo, so all I can do is wait until each of them are announced). However, the additional characters that will be released means more variety for my projects, showcasing various Nintendo franchises along with a few select 3rd-party ones, as addons for SuperTuxKart and later on indirectly for Minetest (via a mod that has now become my senior design project). I haven't forgotten about the new files; I download them whenever they're uploaded, keeping them for that time when we know all of the DLC characters (around 10 more to be released, based on datamines).

I still would like to have my Blender scripts ported to 2.80 and later, but I just haven't gotten the opportunity to try it out yet. The SuperTuxKart exporter scripts have not yet been ported as of this writing, preventing me from making my upgrade until that happens, or I can help out with that. I'm aware of a few merge/pull requests about this, but will unlikely accept them until I test the proposed changes. Alternatively, if someone completed the porting without my help, can that person send me the changes or open up a merge/pull request so that I can look at them and potentially integrate them?

Last, but optional, I'm looking to make my model and animation setup completely run on Linux/BSD distros. My scripts help out with all of that but the textures, where I'm forced to use Windows to convert the .nutexb files to PNG. I would like it if someone can point me to where I should go in order to create an OS-agnostic NUTEXB image converter so that I don't have to rely on Windows just for this stuff.
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RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 11-09-2019, 01:20 AM

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