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Super Smash Bros. Ultimate Ripping Project
So I'm working with the Donkey Kong model and I ran into a texturing issue. The problem is the UV spills over the edge of the actual image texture and tries filling the void by tiling from the top of the image. Is there a way to either disable tiling or change how it tiles? For reference I'm working in Blender 2.8.
[Image: AyateQd.png][Image: OQOdr74.png]
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RE: Super Smash Bros. Ultimate Ripping Project - by dalek_kolt - 09-18-2019, 04:01 PM

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