Users browsing this thread: 15 Guest(s)
Super Smash Bros. Ultimate Ripping Project
Hi, I'm trying to import Incineroar's model into blender (I used the model that is already posted on The Models Resource).

I'm struggling with the fur effect, I cannot make it look like in the game or like the preview from The Models Resource.


I used two different materials for the body and the fluffy parts. One is opaque, and the other has an alpha map using the alpha channel from the color map.

The problem is that the tip of the innermost part of the mane is black, and you can see that through the fur, which doesn't look very nice.

When hiding the fur :
[Image: uGXi9Lg.png]

When showing the fur :
[Image: RUUXuFH.png]

When I look on the preview on The Models Resource (and on the game), the tip of the innermost part of the mane is still textured, so it's red, not black.

Do you guys know how to fix this ?

Also, how do the eyes work ? They're not directly embedded inside the model it seems. Do I simply need to create a square plane and put the eye texture on it and put it in front of the eyes or something ?

Thanks in advance.
Reply
Thanked by:


Messages In This Thread
RE: Super Smash Bros. Ultimate Ripping Project - by BSoD38 - 09-15-2019, 06:36 AM

Forum Jump: