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Super Smash Bros. Ultimate Ripping Project
(07-19-2019, 07:35 PM)rjc9000 Wrote: Hi, I'm a bit stuck with assigning textures in Blender.
I chose Marth for my first project and I have been following VirtualTurtle's Youtube tutorial for the past few hours on how to get the model. (Btw, thank you VirtualTurtle for that tutorial, it is a godsend for a complete n00b).

The one big thing that is stumping me is Marth's cape: I applied the image texture to the Principled BSDF and Material Out, but the cape is entirely red rather than the red inside and blue outside.

[img=1000x500] https://media.discordapp.net/attachments...height=677[/img]

Any advice on how to get the cape to match the correct coloring?
Thanks in advance.

Try this; Select the cape and then press tab to go into edit mode. Then press "Alt" and "S" and then use the up and down arrow keys to increase and decrease the size. This should properly align them.
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RE: Super Smash Bros. Ultimate Ripping Project - by ninetalescommander - 07-20-2019, 04:54 AM

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