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Super Smash Bros. Ultimate Ripping Project
(06-14-2019, 02:35 PM)OzottoCreates Wrote: Hey Guys!

I've seen people upload SSBU models onto Xnalara, and MMD and it had the face morphed correctly. Aka, shape keys in Blender. Doesn't anyone know how to add the faces as shape keys instead of them just being in layers and having to turn it's visibility off and on?

Morphs work differently in MMD in that you can change the transparency of a texture (or UV transform) alongside standard vertex-based morphs.
In the case of these models, they're still in different layers, except that they're transparent and that turning on the morphs displays the faces while hiding the "idle" ones.
UV and texture morphs aren't available as shape keys in Blender, so you can't actually do that, which is why importing MMD models into Blender (through mmd-tools, for example) doesn't carry over these types of morphs.
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RE: Super Smash Bros. Ultimate Ripping Project - by theaidan9030 - 06-14-2019, 02:46 PM

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