05-02-2019, 02:42 PM
(This post was last modified: 05-02-2019, 06:04 PM by Worldblender.)
(05-02-2019, 06:30 AM)ChoChoCup Wrote:By default, the first layer shows only the meshes present for the default idle pose. All other meshes are located on other layers (collections in Blender 2.80, more on that at https://wiki.blender.org/wiki/Reference/....80/Layers) to reduce clutter.(05-02-2019, 05:14 AM)Worldblender Wrote:(05-02-2019, 05:06 AM)ChoChoCup Wrote: Heyo,i have one more question. how do i add the pupil texture to the eyes in blender? thats the last step i need to complete this
They are already added in, but they are not visible by default. They can be seen by switching the UV maps for any mesh that has more than one. Go to Properties -> Object Data -> UV Maps section; as a general rule for character eyes, the eye white is on the first UV map, while the pupil is on the second UV map. Occasionally, a third UV map may be present, but that just uses the pupil texture like the second one does. The data is all there, just limitations in the Blender Render engine prevent me from displaying both UV maps simultaneously. This limitation isn't present if using the Cycles or EEVEE engines, the latter present only in Blender 2.80 and later.
THANK YOU! now i can start my porting! also,where are the other face expressions?
(05-02-2019, 06:30 AM)ChoChoCup Wrote:(05-02-2019, 05:14 AM)Worldblender Wrote: They are already added in, but they are not visible by default. They can be seen by switching the UV maps for any mesh that has more than one. Go to Properties -> Object Data -> UV Maps section; as a general rule for character eyes, the eye white is on the first UV map, while the pupil is on the second UV map. Occasionally, a third UV map may be present, but that just uses the pupil texture like the second one does. The data is all there, just limitations in the Blender Render engine prevent me from displaying both UV maps simultaneously. This limitation isn't present if using the Cycles or EEVEE engines, the latter present only in Blender 2.80 and later.
THANK YOU! now i can start my porting! also,where are the other face expressions?
also,when i import models into blender 2.80,their textures dont appear.
I am aware of the textures problem as the textures are configured for Blender Render in Blender <= 2.79. Unfortunately, Blender Render has been removed in Blender 2.80. See https://wiki.blender.org/wiki/Reference/...d_Features for other features that are gone. Before opening my Blender files in 2.80, try this script at https://gist.github.com/qubodup/d3fc78f0...f4d556d25d (install it as an addon). Once 2.80 is nearing release, I will port both of my scripts for that version and add some more features that couldn't be implemented with Blender Render. Depending on what needs to be done, I may create another branch for the current files, or replace them entirely.