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Super Smash Bros. Ultimate Ripping Project
(05-01-2019, 09:25 PM)ChoChoCup Wrote:
(05-01-2019, 09:24 PM)Worldblender Wrote:
(05-01-2019, 09:15 PM)ChoChoCup Wrote: im now confused,i never cloned your download. i downloaded the download from github,now what do i do? (Sorry,im a noob to this.)

I thought you did clone my repository, but you actually didn't. Instead, in any writable directory, run the following line of code:
Code:
git clone https://gitlab.com/Worldblender/smash-ultimate-models-exported
Since you already have installed Git LFS, it should automatically download the LFS objects and populate the cloned repository with the real files.

alrighty,i'll give that a try

(05-01-2019, 09:24 PM)Worldblender Wrote:
(05-01-2019, 09:15 PM)ChoChoCup Wrote: im now confused,i never cloned your download. i downloaded the download from github,now what do i do? (Sorry,im a noob to this.)

I thought you did clone my repository, but you actually didn't. Instead, in any writable directory, run the following line of code:
Code:
git clone https://gitlab.com/Worldblender/smash-ultimate-models-exported
Since you already have installed Git LFS, it should automatically download the LFS objects and populate the cloned repository with the real files.

oh,and i wanted to ask i know you have a google drive link for the pngs,but do you have a google drive link for the models that i downloaded from github?

The Google Drive link for the PNGs has been removed, because I got tired of updating the archive every time an update adds or changes textures (It's under 10GB compressed, but I don't want to risk exceeding a 1024GB/1TB data limit (with AT&T as my internet service provider). I also have a 15GB limit on my Google Drive, some of which is occupied by mirroring the Smash Ultimate models and Smash WiiU models, and I'm not willing to pay more to get storage that will expire if I fail to or stop paying at any time.
BTW, these repositories are hosted on GitLab, not GitHub; they offer nearly the same kind of service, but they are different services.
Here, I also have the model and animation script repository (does not use Git LFS, since only text files are stored over there) https://gitlab.com/Worldblender/io_scene_numdlb, and the textures repository https://gitlab.com/Worldblender/smash-ultimate-textures (use the procedure that you're using with the exported models repository here, and you can use it again for any repository, even on those not owned by me).
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RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 05-01-2019, 09:52 PM

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