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Super Smash Bros. Ultimate Ripping Project
(05-01-2019, 09:22 AM)Worldblender Wrote:
(05-01-2019, 06:26 AM)ChoChoCup Wrote:
(04-20-2019, 05:29 PM)Worldblender Wrote: I just made a new release of my scripts, at https://gitlab.com/Worldblender/io_scene_numdlb. Version 1.3.1 release only deals with the NUANMB importer to fix importing visibility tracks. Upgrade if you import visibility tracks; everything else remains unchanged since the last release.
Also,worldblender. are your smash ultimate models rigged? i'd love to port them to mmd with your permission!

(04-20-2019, 05:29 PM)Worldblender Wrote: I just made a new release of my scripts, at https://gitlab.com/Worldblender/io_scene_numdlb. Version 1.3.1 release only deals with the NUANMB importer to fix importing visibility tracks. Upgrade if you import visibility tracks; everything else remains unchanged since the last release.

Sorry for another reply,it wont let me open your models in blender. i just get the error "File type not supported" is there a specific version i need to be using? and if thats not the case can you give me the models in a fbx format. thank you!

First point, yes, the models are fully rigged. They can be posed right away after import, and unless I ever explicitly said otherwise, you can go ahead and port the models to whatever you're using them for. What does that mmd stand for? I might get interested if you can tell me more about that.

Second point, some of my repositories, including the one at https://gitlab.com/Worldblender/smash-ul...s-exported, use Git Large File Storage (LFS), in order to keep the repository sizes more manageable. See https://git-lfs.github.com/ for more information and how to get the client. Unfortunately, this isn't obvious to all people who come to that repository, but being aware of Git LFS is necessary to complete the download of its files. What happened is that pointers are left in place of the real files, in order to save people from downloading so much data at once. Once Git LFS is used to download the real files, the pointers are replaced with them, nothing else required after that.

Okay,thanks for the help! i'll be sure to credit you. and its miku miku dance. a program you can make photos in using models or make animations! ill get git lfs.

(05-01-2019, 09:22 AM)Worldblender Wrote:
(05-01-2019, 06:26 AM)ChoChoCup Wrote:
(04-20-2019, 05:29 PM)Worldblender Wrote: I just made a new release of my scripts, at https://gitlab.com/Worldblender/io_scene_numdlb. Version 1.3.1 release only deals with the NUANMB importer to fix importing visibility tracks. Upgrade if you import visibility tracks; everything else remains unchanged since the last release.
Also,worldblender. are your smash ultimate models rigged? i'd love to port them to mmd with your permission!

(04-20-2019, 05:29 PM)Worldblender Wrote: I just made a new release of my scripts, at https://gitlab.com/Worldblender/io_scene_numdlb. Version 1.3.1 release only deals with the NUANMB importer to fix importing visibility tracks. Upgrade if you import visibility tracks; everything else remains unchanged since the last release.

Sorry for another reply,it wont let me open your models in blender. i just get the error "File type not supported" is there a specific version i need to be using? and if thats not the case can you give me the models in a fbx format. thank you!

First point, yes, the models are fully rigged. They can be posed right away after import, and unless I ever explicitly said otherwise, you can go ahead and port the models to whatever you're using them for. What does that mmd stand for? I might get interested if you can tell me more about that.

Second point, some of my repositories, including the one at https://gitlab.com/Worldblender/smash-ul...s-exported, use Git Large File Storage (LFS), in order to keep the repository sizes more manageable. See https://git-lfs.github.com/ for more information and how to get the client. Unfortunately, this isn't obvious to all people who come to that repository, but being aware of Git LFS is necessary to complete the download of its files. What happened is that pointers are left in place of the real files, in order to save people from downloading so much data at once. Once Git LFS is used to download the real files, the pointers are replaced with them, nothing else required after that.

One more question,how do it use git lfs? i have it downloaded.
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RE: Super Smash Bros. Ultimate Ripping Project - by ChoChoCup - 05-01-2019, 08:14 PM

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