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Super Smash Bros. Ultimate Ripping Project
So in general, I just have to import these models, re-assign textures, removing doubles if I wan't (I saw the option in the importer option but I don't touch anything, I remove double in the action to see if there no mystake in sight), export them to .dae collada and that's all?

But when I think about it, I saw you've already convert all of them, so you can post them on model ressource, no?

And despite your detailed message, thank you to you, I still have the question about the eyes. There is two UVMap on the eye objet, one have the "white" texture one and the other have the pupil and iris. And for me I have to option: combine the two texture in one with GIMP; or duplicate the eye object and each one have their own texture (one the iris, and the other one the white). (This last solution is the best I think, because we can control the location of the iris without the white texture one) And big note, I'm using Blender 2.79 in Internal Render, which means that I don't have the node editor as efficient as the Cycle Render one. I don't use nodes (that is why I don't know many things about nodes except they are very usefull and cool, but I can't due to the computer except if I force it).
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RE: Super Smash Bros. Ultimate Ripping Project - by Dragon2H - 04-18-2019, 09:51 PM

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