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Super Smash Bros. Ultimate Ripping Project
Version 1.3.0 of my scripts is released. I ended up finding some more problems which have now been fixed, and described below:
Code:
* Stop overwriting object origins; this is needed so that everything will properly rotate around the X axis.
* Improved method of storing vertex color and UV values, theoretically allowing for more than five of color maps or UV maps to be read.
* Duplicate UV coordinates are made unique; this allows for things like some assist fighters' eyes to be properly textured.
* Add new UI option to allow importing black vertex colors; they are not imported by default as they can cause meshes to become too difficult to see.
I recommend updating your copy of the scripts at https://gitlab.com/Worldblender/io_scene_numdlb. The above changes require some models to be re-imported, including, but not limited to:
Fighters:
  • Ice Climbers - both Popo and Nana
Bosses:
  • CrazyHand
  • Master Hand
Assist Fighters:
  • Alucard
  • Dillon
  • Issac
  • Krystal
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RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 04-04-2019, 10:52 PM

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