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Super Smash Bros. Ultimate Ripping Project
(03-08-2019, 02:07 PM)Star Soul Wrote:
(03-08-2019, 07:17 AM)ninetalescommander Wrote:
(03-07-2019, 03:15 PM)Star Soul Wrote: Thanks for clearing that up for me, I got kinda confused. Anyway I have one more question, does .dae export work or do I need to export the model as something else?

You need to export them as SMD and then use Noesis to convert the SMD to DAE. The drawback is this removes all the mesh names so they will need to be renamed accordingly. I tried exporting them as DAE within Crossmod but that creates a load of issues.
Thanks, I got it loaded but I don't think the mapping on it is correct, do you know if I can fix that?
https://cdn.discordapp.com/attachments/4...nknown.png
EDIT: It's not just ridley who has this problem, it happens with Marx too https://cdn.discordapp.com/attachments/4...nknown.png

When you export the SMD files to DAE in Noesis, make sure you tick the "Flip UV Maps" box.
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RE: Super Smash Bros. Ultimate Ripping Project - by ninetalescommander - 03-09-2019, 08:12 AM

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