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Super Smash Bros. Ultimate Ripping Project
This has been taking my time for the past few days, but my NUMDLB to Blender script, at https://gitlab.com/Worldblender/io_scene_numdlb, is now in a partially functioning state, with me being the only one who did all the re-writing (I received no help from the original authors whatsoever, relying on help from online documentation and forums). It can now import materials and texture names, and the mesh import function is partially working, but not completely. Certain vertices are not appearing in the correct locations, and the options for importing vertex colors and UV maps should be disabled before import for now. The skeleton import is temporarily disabled, as I have not yet determined the correct way to load transformation matrices to bones in Blender. It's better than nothing, and I will continue to fix all the errors I can. No screenshots are with me ATM, but I can post some on request.
The script is directly located at https://gitlab.com/Worldblender/io_scene..._NUMDLB.py, and is written in Python 3. Come check it out and help me if you can; I could do this on my own, but it will take longer for me to declare the script stable/ready-to-use. With all the effort I did so far, I'm making it by leaps to free myself and possibly other people of having to use proprietary software (Windows and 3DS Max).
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RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 03-07-2019, 01:11 PM

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