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Super Smash Bros. Ultimate Ripping Project
The converted script is now up. Over there is another copy of the original MAXScript.
Repository: https://gitlab.com/Worldblender/io_scene_numdlb

The file itself: https://gitlab.com/Worldblender/io_scene..._NUMDLB.py

It isn't in a working state for now, but at least I have something to show. I'll continue working on it as time passes, but it may take a while to finish the rewrite. It would be better if someone can help me expedite the rewrite, but I'll still work on it even if nobody offers help. I also will need to know about whether I can apply an open-source license or not, as the original doesn't have any legal standing to give me confidence; it will most likely be a permissive one that only requires people to give credit if used as part of another product. To go fully open-source, I will have to allow commercial usage of my script, but @Random Talking Bush, are you okay with me using an open-source license? All this rewriting is to save me and more people from having to use proprietary programs and operating systems.
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RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 03-01-2019, 04:36 AM

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