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Super Smash Bros. Ultimate Ripping Project
Export in CrossMod as .anim, and import them over the model in Maya. After that, export the boneset (selection) as FBX!
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

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RE: Super Smash Bros. Ultimate Ripping Project - by Kold-Virus - 02-18-2019, 03:06 PM

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