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Super Smash Bros. Ultimate Ripping Project
Last major announcement about my addon karts project: it's finally been made public, after I finished repairing the armatures and reassigning the correct vertex groups for the default costumes of all fighters except the Mii Fighters. The project may now be found at https://gitlab.com/Worldblender/ssbu-karts-for-stk. Over 70 karts are available as of the first public release, with DLC characters coming in later. After this post, I will make a new thread for discussion of that project if necessary.

All fixes are also applied at my model repository, so that they can be reused outside of my addon karts project. I will now show some screenshots showing the fruits of my work:
The STK loading screen should load like this when the instructions at my repository are properly followed (less icons may appear if karts are cherry-picked)...[Image: Screenshot_20190210-163449.png?inline=false]
And here are some screenshots that showcase 3 out of over 70 fighters:
Mario
[Image: candela_city-2019.02.11_05.18.47.png?inline=false]

Donkey Kong
[Image: cocoa_temple-2019.02.11_04.43.06.png?inline=false]

Link
[Image: mines-2019.02.11_04.49.03.png?inline=false]
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RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 02-12-2019, 03:29 AM

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