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Super Smash Bros. Ultimate Ripping Project
(01-20-2019, 03:41 PM)Worldblender Wrote:
(01-20-2019, 03:36 PM)ninetalescommander Wrote:
(01-20-2019, 03:19 PM)Worldblender Wrote: There's no need to export them yourself again, my repository at https://gitlab.com/Worldblender/smash-ul...s-exported has them, in the same directories that the Blender files are located, though only the fighters are in there for now.

Do you rip them as DAE or do you rip them as SMD and then convert them to DAE?
I export the models directly to DAE and sometimes PLY or OBJ for fixing some malformed UV maps. I mainly have access to only Blender, so I have to work with whatever it supports, and SMD is likely not supported by it.

Actually, with the right Plugins, Blender can support SMD Files. I've been using it for ages.
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RE: Super Smash Bros. Ultimate Ripping Project - by ninetalescommander - 01-20-2019, 04:17 PM

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