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Super Smash Bros. Ultimate Ripping Project
I know that Blender can't run to UV Map on a single mesh (maybe with the cycle nodes, but I don't know how, I'm using internal). So you have to choice: separate the area using the other UV map, in Edit Mode, select the part of the model you wan't, press P, separate the selection) to make two different meshes; or make the UV Maps in a single one, repeat the process before if they are in the same mesh, delete the UV Maps which are not used on each models (in the data of the objects, where the shape keys are, in uv maps), rename the UV Maps on each model with the same name, and select both model and CTRL J to make a unique mesh.

I think many UV maps in one model is not necessairy or important, except if you have multiple texture organized differently, you can use it to swap UV maps in different project using a single model.

I hope I've been understandable and helpful. Smile
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RE: Super Smash Bros. Ultimate Ripping Project - by Dragon2H - 01-18-2019, 12:30 AM

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