Users browsing this thread: 23 Guest(s)
Super Smash Bros. Ultimate Ripping Project
From my latest commit as of writing this post:

Code:
I made a new discovery about some textures that seemingly look empty:
the alpha channel actually provides information about those textures,
and that info will actually appear in Blender as long as the material
containing such textures has transparency disabled. Textures have been
reverted back to alpha originals for:
* Diddy Kong
* Donkey Kong
* Ganondorf
* Little Mac
* Lucario
* Snake
I also did dumped a few of the fighters into a SuperTuxKart (STK) track to see how well they render, and to my surprise, they do render well. I dumped in these characters:
  • Donkey Kong
  • Kirby
  • Luigi
  • Mario
  • Meta Knight
  • Pichu
  • Pikachu
  • Yoshi
STK's decal shader works on most characters' eyes, putting their irises on top of their eye white. Big Grin Screenshots of proof can be found here (more screenshots will be added here later on, containing other characters): https://drive.google.com/drive/folders/1...sp=sharing

Based on the above results, I'm getting hyped and excited to see most of these fighters show up [unofficially] in a racing game! This gives me hope that they will look good when I finally create karts with them.
Reply


Messages In This Thread
RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 01-15-2019, 03:20 PM

Forum Jump: