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Super Smash Bros. Ultimate Ripping Project
Rats, I need to re-export all the models I just did, for the third time. I can do it, but every round of exports consumes a few hours.

(01-13-2019, 12:33 AM)Dragon2H Wrote: Hi,

Me again. I've tried to use CrossMod... I don't know how it works. First, I use the CrossMod compiled that Random Talking Bush gives, and when I want to open the folder it said: "The extension GL_ARB_texture_compression_bptc is not supported by the current graphics context.". And after I clicked on continue, export the .numdlb model as, I wrote the name of the file I wanted Fighter.dae, they said: "The key was missing from the dictionary."... o_0

I tried after and after using both of the link (gived by Random Talking Bush and Mxyl V, that WorldBlender send me to), linking them, trying to find the application in the compiled file, etc...

Can someone help me please?

That problem above is likely to be problem with your graphics hardware, in that it may not support those extensions. You have to change the video card if on a desktop, or use a different computer if on one that doesn't have an exchangeable video card.
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RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 01-13-2019, 01:34 AM

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