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Super Smash Bros. Ultimate Ripping Project
(01-07-2019, 11:02 AM)Worldblender Wrote:
(01-07-2019, 08:16 AM)ninetalescommander Wrote: So you know how CrossMod works as a replacement for 3DS Max? Is there any way that can be done for the Splatoon 2 models?

I would have to know the file formats that Splatoon 2 uses before I can help you with that. I don't have access to that game's data files yet, so I can't help you here. If the file formats are the same ones used by Smash Ultimate, you might have a chance to use CrossMod over there.

The models are SZS Format. You can download them here:
https://bit.ly/2VtOBue
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RE: Super Smash Bros. Ultimate Ripping Project - by ninetalescommander - 01-07-2019, 12:09 PM

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