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Super Smash Bros. Ultimate Ripping Project
(01-06-2019, 02:51 PM)trainboy2019 Wrote:
(01-06-2019, 02:06 PM)Darkliger01 Wrote:
(01-06-2019, 11:54 AM)Random Talking Bush Wrote: Stages can be ripped, it's just that there's a lot of this sorta thing that I'm still dealing with:
[Image: zXXB2kv.png]

Yikes! That is a lot. Well, I guess we need to be more patient on the stages then. Especially since there are 103 unique stages!! And that's not counting the Battlefield and Final Destination versions!

That being said, let me know when you get to the Reset Bomb Factory stage. I believe there's a model of Viridi in there.

Yeah, I've got them all dumped them all, not sure how to distribute it best, it's around 10 gb

You might try a git repository like I did? Or other similar version control system?

BTW, I'm making great progress on my models. I don't really need to deal with nodes or the Cycles engine in Blender; I only need to deal with UV mapping, simply by loading the textures. After selecting the vertices, they will already be mapped, so I really don't have to do anything else. This is mainly for the body; I still have the other expressions to deal with.
    <- Kirby
    <- Pac-Man
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RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 01-06-2019, 03:05 PM

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