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Super Smash Bros. Ultimate Ripping Project
(01-03-2019, 09:32 AM)VirtualTurtle Wrote:
(01-02-2019, 08:46 PM)Darkliger01 Wrote:
(01-02-2019, 08:25 PM)VirtualTurtle Wrote: You mean like condensing all the textures into one texture? or a picture of the model with textures applied with nice lighting?

Condensing all the textures into one texture.
You could assemble them all in photoshop/gimp next to each other, but that would mean a huge image and changing the UVs, you could try making an EXR file, which has unlimited layers though, so the resolution stays the same and the UVs preserve

I've never heard of that type of file (EXR), but I'm willing to learn.

I would be also willing to try the Gimp method, but I'm not sure what techniques would let them mix together yet. I think the bright side to that is that I'm certain the UVs will be preserved, as long as the image dimensions are synced up to one another.
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RE: Super Smash Bros. Ultimate Ripping Project - by Darkliger01 - 01-03-2019, 12:19 PM

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