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Super Smash Bros. Ultimate Ripping Project
(01-01-2019, 01:20 PM)Flambo237 Wrote:
(01-01-2019, 01:14 PM)ninetalescommander Wrote:
(01-01-2019, 04:33 AM)Flambo237 Wrote: Okay so I don't think this is an alpha problem, I think it's actually a model problem. This is what it looks like after I applied my SSS materials (without the eyebrow texture, that actually also gives a strange effect tho). I'm not sure if I messed up somewhere or if it's a blender problem, but I do know that removing doubles didn't work (it did work for the other parts of the face however) and it's not a shading issue.
https://imgur.com/BGCSNgl

Question, how do you get the skin to look that way? I've tried it myself and the best I've managed is this.
https://imgur.com/a/GjeGwrN

I used SSS materials, here's my node layout Smile https://imgur.com/a/X7fdcoA
Where was that unseen input in the right before the first mix shader node?
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RE: Super Smash Bros. Ultimate Ripping Project - by Essential - 01-01-2019, 10:59 PM

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