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Super Smash Bros. Ultimate Ripping Project
(12-31-2018, 03:54 AM)Fobwashed Wrote: It seems as though the weirdness in Blender with metals is with all very metallic surfaces. I'm running into the same problems with cloud as I did with Krool. Anyone else running into this?
[Image: 3072752-cloud.png]

I usually find 2 methods fix this
1. Select the mesh with the issues, in this case the metal mesh. Press "Tab" to go into edit mode, then on the menu on the left, scroll down to find "remove duplicates" and click it. Whenever I get a new model I Blender, I actually make it a habit to do this with every layer. It takes a few minutes but is worth it.
2. I disable any shadows on the mesh with the problems. To do this go to the materials tab, scroll down to "Shadows" and untick all the boxes.
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Thanked by: Austin Zimmermann


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RE: Super Smash Bros. Ultimate Ripping Project - by ninetalescommander - 12-31-2018, 08:23 AM

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