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Super Smash Bros. Ultimate Ripping Project
#92
(12-29-2018, 12:23 PM)Essential Wrote:
(12-29-2018, 12:01 PM)VirtualTurtle Wrote:
(12-29-2018, 11:54 AM)Essential Wrote: The pupil textures seems to be scaled high or low for some odd reason.

RTB addressed this earlier, and I found this out after I made the video, There's a second UV channel for the pupils, in the UV Map node its UV_Channel_2

Is it Blender specific? Cause I don't use Blender.
The node is blender specific, but the UV channels are probably still accessable
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RE: Super Smash Bros. Ultimate Ripping Project - by VirtualTurtle - 12-29-2018, 12:32 PM

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