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Super Smash Bros. Ultimate Ripping Project
#51
Does anyone know how to get the model to view properly on 3DS Max's (2017) viewport?

Disabling transparency fixes *most* issues but then you have other minor issues like needing to enable backface culling and obviously some textures not working properly due to the disabled transparency.

If you just load models it has all sorts of viewport issues;
[Image: unknown.png]

If you disable transparency in the viewport;
[Image: unknown.png]


Should note that non of the viewport issues are present during rendering, however I can't get the iris to show up on neither viewport or rendering...
[Image: inkling_test.png]
While the sclera (white parts of the eyes) are their own mesh, I don't think I've found any of them to have an Iris, should I just slap the 2 textures together in an image editor then?

I'm using the max script on the first post btw.
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Thanked by: Austin Zimmermann


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RE: Super Smash Bros. Ultimate Ripping Project - by DeathChaos - 12-27-2018, 08:47 PM

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