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Super Smash Bros. Ultimate Ripping Project
#34
CrossMod exports the models pretty messy, with Ness' model being only 3 pieces on .obj, and .smd, .ply and .dae all go error in Blender. The textures otherwise went fine being turned to png, but I gonna need the model full clean in order to apply the textures. Also, check this for info on textures, you seem to just have to separate the rgba channels (blender node system can do it in a breeze) and use them for the material.
   
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Thanked by: Austin Zimmermann


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RE: Super Smash Bros. Ultimate Ripping Project - by Uneven Prankster - 12-27-2018, 11:49 AM

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