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Rejected Model about Fat Bandit (Kingdom Hearts)
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(11-23-2018, 02:18 PM)ninetalescommander Wrote:
(11-23-2018, 02:02 PM)BigBellies Wrote:
(11-23-2018, 01:46 PM)ninetalescommander Wrote: Resemblance? They look the same! The only difference is the wire colouring. Besides, as I said, things like this can be easily manipulated. Also doesn't help you've got palette editor open on the taskbar.
Well, I took a REAL good look at both models, and the Kingdom Hearts 1 model of the Fat Bandit, which is DIFFERENT from Perseus’ Fat Bandit have different rigging skeletons.

Also, I did not manipulate the skeletons of the first game (KH1) model, nor the KH2 model Perseus has. They even got different meshes on these models. Perseus’ has two meshes equaling two textures, and mine has 6 meshes equaling six textures.

I really don't understand why you always react this way, your model got rejected, deal with it.
Alright, here’s the real reason why this thread is here. I see the Large Body Heartless got accepted in both Kingdom Hearts 1 and 2 for its model, and I’m wondering why the Fat Bandit is only in Kingdom Hearts 2, but not in both games?

Here is the proof of what I mean. Exhibit A, Large Body model of KH2. (Left) Exhibit B: Kingdom HEarts 1 model. (Right) Also, I am a teenager who is a good modeller and a ripper.


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RE: Rejected Model about Fat Bandit (Kingdom Hearts) - by BigBellies - 11-23-2018, 02:40 PM

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