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Rejected Model about Fat Bandit (Kingdom Hearts)
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(11-23-2018, 02:02 PM)BigBellies Wrote:
(11-23-2018, 01:46 PM)ninetalescommander Wrote:
(11-23-2018, 01:21 PM)BigBellies Wrote: Oh, is that so?

I give you photos of the models in question. Perseus' model is on the right, and my model is on the left of the attachments. Let me if there is any resemblance, okay?

Resemblance? They look the same! The only difference is the wire colouring. Besides, as I said, things like this can be easily manipulated. Also doesn't help you've got palette editor open on the taskbar.
Well, I took a REAL good look at both models, and the Kingdom Hearts 1 model of the Fat Bandit, which is DIFFERENT from Perseus’ Fat Bandit have different rigging skeletons.

Also, I did not manipulate the skeletons of the first game (KH1) model, nor the KH2 model Perseus has. They even got different meshes on these models. Perseus’ has two meshes equaling two textures, and mine has 6 meshes equaling six textures.

I really don't understand why you always react this way, your model got rejected, deal with it.
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RE: Rejected Model about Fat Bandit (Kingdom Hearts) - by ninetalescommander - 11-23-2018, 02:18 PM

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