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[PS2] Need help ripping Chobits - Chiidake no Hito
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Welp, at least now we know that the game does not use TIM2 textures.
I'm taking a look myself, I'll keep you updated.

EDIT: welp, looks like there actually are a lot of TIM2 files inside, they're just compressed. Looking into it.....
EDIT EDIT: The TIM2 files are compressed with an unknown compression but I've got some leads. Trying to write an experimental decompressor....
EDIT EDIT EDIT: Yeeaaaaah the files are standard TIM2 files, packed with a typical LZish compression. <=$7F are raw bytes, anything above that is a compression word (2 bytes) where 6 bits are for amount and 10 bits for distance.
I wrote a decompressor and it yields good results but it fails on some files, not sure why. Investigating....
Here's A001, A002 and A004 files decompressed.
[Image: SkJHKgg.png]
[Image: Te8Uifr.png]
[Image: rtacXeY.png]
Once there was a way to get back homeward
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RE: [PS2] Need help ripping Chobits - Chiidake no Hito - by Raccoon Sam - 08-13-2018, 01:57 AM

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